Gameplay Guide
  • Megaweapon
    • 🚀Getting Started
      • System Requirements
      • Settings
      • Play Modes
    • 🎮Gameplay
      • Controls
      • Movement
      • Health & Stamina
      • Pickups
      • Combat
      • Tips
    • 🔫Weapons & Pickups
      • 🥇Primary
      • 🥈Secondary
    • 💣Megaweapons
      • Assembling
      • Megaweapon Types
    • 🏙️Levels
  • More Information
    • Community
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  • Melee
  • Projectile
  1. Megaweapon
  2. Weapons & Pickups

Primary

Your first line of offense.

Melee

When you're all outta gum.

Picture
Name
Details

Machete

The machete - protecting you from certain death since birth. All players spawn with this weapon.

Weed Wacker

Laser Sword

Creative Commons-friendly mind-controlled plasma baton. Long reach, hurts bad.

Projectile

Pew pew.

Picture
Name
Details

Short Range

Pistol

Nailgun

MP5

Sawn-Off Shotgun

Double-barreled home defense staple loaded with bird shot for extremely obtuse spread and short range. 2 doses of heavy peppering as fast as you can pull the trigger.

Flamethrower

Mid Range

Pump Shotgun

With lower spread, longer range, and a larger, future-focused shell capacity, this is the responsible Degen's shotgun. Up to 6 shells can be replaced at any point after pulling the trigger.

AK-47

This thing was pulled out of a river where it's been for 45 years - still works like a charm. Fully automatic with medium damage and accuracy.

Minigun

Spray and pray. Fully automatic machine gun that needs a little warming up to get going. Low damage per hit, but high rate of fire with decreasing accuracy when fired continuously. Can pierce certain obstacles.

LMG

Light machine gun. High damage, high recoil, machinegun-like rate of fire. Can pierce certain obstacles.

AR-15

Semi-automatic 3-round burst shot. Tactical, bro.

Long Range

MGL

~FLOOMP~

Arcing projectile can clear low obstacles and cover. Explosive damage with semi-automatic fire.

G3

Semi-automatic rifle. Good accuracy and high damage.

RPG

Boom goes the dynamite. High direct damage, unforgiving blast radius. Rockets can be shot down by other projectiles and you can blow yourself up.

Crossbow

Get medieval on their asses. High accuracy and damage. Hold down the fire button to line up a bank shot up to 2 bounces, with more damage dealt per bounce.

1 shot per reload.

Sniper Rifle

High damage and long range. Longer shots cause more damage. Can pierce certain obstacles. Center-of-mass damage bonus. 1 round per reload.

Weapons are other items are subject to change without notice. This may include specs, additions, and removals.

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Last updated 2 years ago

Gas-powered, but the environment loves it. Imposes on successful hit.

Pew pew. Short range, medium damage, and silenced. Imposes on successful hit.

Semi-automatic construction-grade steel. Low damage per hit, but imposes , which stacks with each hit.

Fully automatic submachine gun. Imposes on successful hit.

Throws napalm, catches suspicious (and unsuspicious) people on fire. Imposes on successful hit.

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